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SlyClops
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April 16, 2012 - 2:32 am
Member Since: April 10, 2012
Forum Posts: 6
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Just wondering if GlowBall or someone could help me understand the camera parameters.

Basically, what is "yfov" and how was the number 0.927292 calculated, and why?

The same question for: "ymag", "znear", "zfar", etc.

I understand "position" but am not sure of the numbers. Are they in pixels like the position on a Photoshop document or what?

And what is "direction" used for? "0, 0, -2"?

I know this is probably a noob question but any help would be appreciated.

Also, if someone gets a chance, how do I make my own lighting file?

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GlowBall

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May 14, 2012 - 10:06 pm
Member Since: April 13, 2011
Forum Posts: 184
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@ SlyClops

I sent you a PM man. Basicly dynamic backgrounds a measured within 3D space. Think of them like movies so

actors/props = models/textures - can be placed or moved anywhere
script = script .js file - tells the actors/models what to do and when to do it
stunts = .anim/bone animation - can be used but not edited only redone
camera/viewing = camera - this of course records the action and the script can control what to record

Help with advanced/real dynamic themes will be around soon if you can't wait that long you can always do as I did mate

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