



Hello,
I am running into a problem and i have search for it before i asked this question and to no luck. Every time I add Animated full XML Document to P3Tcomplier I keep getting a error saying Desktop/Animatedfull|/Animatedfull.p3t unknow tagname 'Raf" Failed. Not sure what the problem is i even tried it with out changing the theme and using the theme that already came with Animatedfull and I still get the same error message. I do have PS3 Theme Builder 4.0 running on Windows Vista 64 bit.
I did edit the XML files to the frames of the dds files and did edit the Jscipt file to how many frames of images I have to complie to theme. I am just stuck and tried everything i could think of before turning to searching the net and form.
Side note. I can upload my theme to PS3 but the files I have for the video/dds for the dymanic theme are not showing up. not sure what i am doing wrong with p3tcomplier but noting works to complie my dds file and add them to my theme. I am also only using 75 dds frames for the background.
Any help would be appreciated.
Thanks in advance
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Faxtron said
To compile the raf you need to use raf_compiler, not p3t_compiler. To build the final theme with the raf, icons, etc you use p3t_compiler to get the .p3t that is the final product or the theme ready to install.
so what files do i need to add to the Raf_compiler the Theme i made from PS3 theme Builder ? Because i tried that and have a raf and still get the message. Like i said i did follow the video How to make a dynamic theme part 1 and 2 and i did what Glowball says to do in video and still get message. When I add my DDS files to Animatefull like he says. There is a theme there from Glowball and it does not work even with that and that has a Raf also.
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You have to drag and drop the XML file to create the raf to the raf_compiler and then you have to copy the raf file created in the folder that you have all the files needed to compile the p3t like : icons, raf file, preview image, autor icon, etc,etc. In this folder you have another XML that you have to use to compile the p3t theme. So drag and drop that XML file to the p3t_compiler and at in the end you will get the .p3t.
There are one XML to compile the raf and you have a second and diferent from the first XML to compile the .p3t. Other thing once you compile your raf you need to rename the XML file acording to the raf name in "bgimagetable" that code is inside the XML for the p3t :
Check this entry in the XML for compile the .p3t and edit it with notepad ++
Sorry but, I can't write the exact code that are inside the XML here as example for a restriction on this site but I hope you get what I said.
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You have to drag and drop the XML file to create the raf to the raf_compiler and then you have to copy the raf file created in the folder that you have all the files needed to compile the p3t like : icons, raf file, preview image, autor icon, etc,etc. In this folder you have another XML that you have to use to compile the p3t theme. So drag and drop that XML file to the p3t_compiler and at in the end you will get the .p3t.
There are one XML to compile the raf and you have a second and diferent from the first XML to compile the .p3t. Other thing once you compile your raf you need to rename the XML file acording to the raf name in "bgimagetable" that code is inside the XML for the p3t :
Check this entry in the XML for compile the .p3t and edit it with notepad ++
Sorry but, I can't write the exact code that are inside the XML here as example for a restriction on this site but I hope you get what I said.


Faxtron said
You have to drag and drop the XML file to create the raf to the raf_compiler and then you have to copy the raf file created in the folder that you have all the files needed to compile the p3t like : icons, raf file, preview image, autor icon, etc,etc. In this folder you have another XML that you have to use to compile the p3t theme. So drag and drop that XML file to the p3t_compiler and at in the end you will get the .p3t.
There are one XML to compile the raf and you have a second and diferent from the first XML to compile the .p3t. Other thing once you compile your raf you need to rename the XML file acording to the raf name in "bgimagetable" that code is inside the XML for the p3t :
Check this entry in the XML for compile the .p3t and edit it with notepad ++
Sorry but, I can't write the exact code that are inside the XML here as example for a restriction on this site but I hope you get what I said.
ok went threw all the steps again and I got everything to work but when I load the theme up to the PS3 my dynamic background is not showing up just my icons. I am at the point of giving up on this and leaving it too the pros....
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uLtRaMa6nEt1c said
You don't need the TEMP folder once the RAF is created.
Sometimes the the picture size can cause the background to not show. Make sure the images you use are around the 1mb size (i think that's the size).
You are speaking of the DDS files or the image i use before creating it into dds files. My dds files are 152 KB each with only 75 DDS files to be used as the background.
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AcesOfKaos said
uLtRaMa6nEt1c said
You don't need the TEMP folder once the RAF is created.
Sometimes the the picture size can cause the background to not show. Make sure the images you use are around the 1mb size (i think that's the size).You are speaking of the DDS files or the image i use before creating it into dds files. My dds files are 152 KB each with only 75 DDS files to be used as the background.
Other thing that can cause the background to not show is the resolution supported are not correct. Check the resolution if are the correct in the images used.
Using 35 to 87 frames 640x480 or with 640x360 , 34 frames 1280x720 and a maximum of 15 frames with 1920x1080.
Note : **We can use a maximum of 121 frames but for this you will need a new script that I will release very, very soon for now you can use the 87 frames.


I think it might be the resolution because when I tried to change it in photoshop it would not change properly until I unclicked the little linkbar but I realized how to do that when making the authoricon after I already had created the dds files for the dynamic background. Since you mention this I am almost sure that's what I did wrong. I believe the pixels I used is 640x320. Is 640x480 as in pixels ? or centimeters ? I believe its pixels but I just want to ask make sure. Can't wait for you to get that script written that will be a awesome add on. Once I figure this problem I am having. I want to try that when u get it ready.
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AcesOfKaos said
I think it might be the resolution because when I tried to change it in photoshop it would not change properly until I unclicked the little linkbar but I realized how to do that when making the authoricon after I already had created the dds files for the dynamic background. Since you mention this I am almost sure that's what I did wrong. I believe the pixels I used is 640x320. Is 640x480 as in pixels ? or centimeters ? I believe its pixels but I just want to ask make sure. Can't wait for you to get that script written that will be a awesome add on. Once I figure this problem I am having. I want to try that when u get it ready.
Change it in Pixels.
for example :
Width : 640
Height : 360
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AcesOfKaos said
Faxtron said
You have to drag and drop the XML file to create the raf to the raf_compiler and then you have to copy the raf file created in the folder that you have all the files needed to compile the p3t like : icons, raf file, preview image, autor icon, etc,etc. In this folder you have another XML that you have to use to compile the p3t theme. So drag and drop that XML file to the p3t_compiler and at in the end you will get the .p3t.
There are one XML to compile the raf and you have a second and diferent from the first XML to compile the .p3t. Other thing once you compile your raf you need to rename the XML file acording to the raf name in "bgimagetable" that code is inside the XML for the p3t :
Check this entry in the XML for compile the .p3t and edit it with notepad ++
Sorry but, I can't write the exact code that are inside the XML here as example for a restriction on this site but I hope you get what I said.
ok went threw all the steps again and I got everything to work but when I load the theme up to the PS3 my dynamic background is not showing up just my icons. I am at the point of giving up on this and leaving it too the pros....
Well here is my report back and some of my steps. I resized the image went threw the how photoshop process total size of video before doing DDS is 657.80kb. Add my DDS files to animatedfull complied Raf, copy raf into theme folder. complied P3T with XML from theme install theme on to PS3 and still nothing.
So my question is since i am using windows movie maker to edit the video that I am using a clip from if there is sound in that video could this be the reason why it is not being seen on the PS3 background because of sound?
I have done every step as you both said and still no luck. I really don't want to give up on this I am well determine to work and find my problem
I appreciated the both of you especially you Faxtron for giving me every tip possible but there is one I don't understand "once you compile your raf you need to rename the XML file according to the raf name in "bgimagetable" <---now i added the rafs name there and i got error line blah blah blah so i deleted the name I added. where should i add the name in this say my raf name is animatedfull kept it as the original name. Now i know this is for the file to compile the p3t file as the theme to upload to the ps3 but i was stumped on to how and where to add the name.
So if there is any way you could send me a p.m of a example would be cool and again thanks alot been frustrated with this for 2 1/2 days.
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Sound has nothing to do with it since you changed the video into pictures.
When you add the RAF name to the theme XML you have to include the extension. If your RAFs name is 'ProSlideShow' you have to put 'ProSlideShow.raf' in the theme XML.
In the theme XML where it says 'bgimagetable', the next line should say 'bgimage anim='. After the (=) sign there will be a name in quotations (ex. "anim-1.jpg"). Change the name in the quotations to the name of your RAF


Finally after 3 days I got it done. Thank you so much to the both of you. What i did was I added a background to my theme in PS3 theme Builder so i could see the bgimage because all that was showing up was bgimagetable when i went into script figure it would be easier to see what you both were talking about if i added a background well low and behold thats what i needed to do and i did not know that so i just change it to anim = Raf and bam its there and working. See this is the shit the videos i watch did not say to do and the counteless of reading never found this
If only i would of took the time to read the one line and understand it and looked from faxtron "There are one XML to compile the raf and you have a second and diferent from the first XML to compile the .p3t. Other thing once you compile your raf you need to rename the XML file acording to the raf name in "bgimagetable" that code is inside the XML for the p3t " this thing would of been good to go 2 days ago.
lol but its all good glowball made a good video using his own theme so at least it was helpful just did not think of the bimage.
Started watching your video Faxtron but it was 3 in the morning and i could not understand it reading at 3 am after looking at a computer screen for hours yeah. This is awesome thanks alot guys. Now i know what i need to do next time lol
Thank you guys thank you for helping a noob
