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uLtRaMa6nEt1c said
@DarKaoz
As long as it doesn't exceed 15mb it's cool. If it is more than 15mb you can uplaod a single animated theme and put a link to the Multi Dynamic version in the description. Like I did with my Skullgirls Dynamic themes.
Thanks, that is what I expected. Does the method in the sticky topic still work? Or is there an alternative way using RAF files?
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Well I don't know if the one I did is considerate a slideshow, but its a 15 frames animation fullscreen in 1080. You can see it here: feature=plcp
The idea was to have the same one but with different characters and make them switch when the PS3 gets to the XMB again as it normally does when a theme has more than 1 background.
Haven't checked how to make a slideshow theme, so I dunno if that is what I need.
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uLtRaMa6nEt1c said
The limit is only for this website. My Skullgirls theme is 20mb. I assume there's a mb limit in the PS3, but I haven't reached it yet.
OHHH, that explains. Hmm... although I remember that you can't create a RAF file bigger than 15 mbs, but since they are going to be smaller than 15 mbs, then that should be fine.
Anyways, thanks! BTW nice SkullGirls theme, liking it a lot! Can't wait for the patch of that game.
hi im having the exact same promblem, ive tried both of theese settings in the dds but i still only get a tmp folder with bg.dae file inside... im using 34 frames at 1280 720 , and the raf file is already made from faxtron so it shouldnt need editng. or maybe it does i dont now , please i need better tutorial , this is great work glowball, but im a noob , and i need some guidence and some sound aswell , i hope someone has the time to do this . ive been banging my head against the wall
hi, glowball greatjob ive managed to crank out a few themes ,, u legend , ive been trying to move the bg.dae border.dae and rezize it with no luck i shoudnt have do get 3ds max or shoud i trying it with daz3d with no luck not sure what output settings to use .. unity or default collada .dae with maps without , are you able to help or is anybody able to help me .. thanks guys .
Faxtron said
Oh man Glowball, I made it. You are right I dont know why the bg.dae don't overwrite right or I use other bg.dae by mistake that was not the correct. Once I change the bg.dae to the bg.dae for animated window theme the problem gone. Thanks my friend your tutorial is exelent A+ 🙂 working like a charm for me. I will be uploading new themes with this new method soon. I will be working on moving the animated window so I will let you know if I have success.
@faxtron
was just wondering how you were going with editing the bg.dae and the border .dae im using daz3d with no luck ... might have to get 3ds max ... maybe hope you work it out .. cheers
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RADZ said
danas14 said
How come my themes have a bright flash when it goes back to the beggining?
Sounds like a blank layer, in photoshop check the last layer i bet its just a white background just delete this layer bv you convert.
I ll try that but I didnt see any white layers last time I think, any other ideas.
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audiodeviant said
@everyone , how are you guys adding your sounds to the theme using this method , or are adding them thru other means!!
I use the PS3 Theme Builder, just open your XML form your theme with PS3 Theme Builder add sounds then save now open the XML again in notepad++ and add this http://screensnapr.com/e/MDAN0V.png and your sounds should work.
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audiodeviant said
@RADZ thanks man i'll do that now , 1 more ? were do i place the code at the start or the end or is there a sound part in the xml , sorry but i haven't really looked at it thanks again radz
If you open your XML you will see http://screensnapr.com/e/MDAN0V.png which is your video background but when you add sounds with PS3 Theme Builder it deletes this thus giving you the standard PS3 background. So this is why you need to add http://screensnapr.com/e/MDAN0V.png back into the script o you will not have your animated background. Just put http://screensnapr.com/e/MDAN0V.png back where it was before you added the sounds and notice the code for the sounds will be added to.
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