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kellyjaye said:
oh so you can both 32 and 64 bit Photoshops installed or do you mean the plugin? I dont recall seeing the option when installing Photoshop but I know the plugin came both ways.
Yes i have 32bit and 64bit installed so if you uninstall and reinstall you will get to the part where it says its going to install and there should be 2 boxes on the left i think just tick then both.
How can i change the length of the pause in the animation? basically i have my animation made and its playing but before it loops again there is a very slight pause, im guessing i need to change something in the xml file but what :/
Radz if you see this if your still up for making that masking an image onto icons tutorial (mentioned in your animated nike theme) id appreciate it cheers,mate (Y) <---thumbs up sign lol
Jay
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@ D-Jay Menace
I haven't really looked at it but Seclarity asked a while back look for the thread in the forum there maybe some help in there if you know javascript.
@ kellyjaye
Yeah the border.dds is the AnimatedWindow folder. If you have experience with the alpha channel in photoshop you will find it easy if not look around online for help (youtube is good).
"For the people having trouble compiling the raf do this it works for me everytime. Inside glowballz AnimatedToolz folder open the animated window folder select everything inside it and hit ctrl + C then open your AnimatedWindow folder (The folder that containz your layerz and .dds filez remember no spacez in the directory. then hit ctrl + V to paste everything you copied from Glowballz folder inside of your folder. Then open Glowballz AnimatedToolz folder find the EXE folder open it and inside your AnimatedWindow folder right click the xml file and select copy then go over to the EXE folder and right click raf compiler.exe and select paste.
You should now have the raf in your folder at the bottom right click it select cut scroll up and paste it inside the Theme Folder again right click the animatedwindowtheme.xml file inside this folder and copy it open the EXE folder and highlight p3tcompiler.exe then right click and select paste"
so i open "AnimatedWindow" an copy everything in it then again past it back?
"copied from Glowballz folder inside of your folder" your saying i gotta make a new folder and then paste it in?
btw is there a limit how many layers i can use?
Ok, I got it now! I had forgotten there was the AnimatedTools thing I downloaded. As I got to the next step, I found that this tutorial seems to only be for having an animation in a window in the lower right of the screen. I was really hoping to have my animation full screen. Is there a way of going about that?
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"For the people having trouble compiling the raf do this it works for me everytime. Inside glowballz AnimatedToolz folder open the animated window folder select everything inside it and hit ctrl + C then open your AnimatedWindow folder (The folder that containz your layerz and .dds filez remember no spacez in the directory. then hit ctrl + V to paste everything you copied from Glowballz folder inside of your folder. Then open Glowballz AnimatedToolz folder find the EXE folder open it and inside your AnimatedWindow folder right click the xml file and select copy then go over to the EXE folder and right click raf compiler.exe and select paste.
You should now have the raf in your folder at the bottom right click it select cut scroll up and paste it inside the Theme Folder again right click the animatedwindowtheme.xml file inside this folder and copy it open the EXE folder and highlight p3tcompiler.exe then right click and select paste"
so i open "AnimatedWindow" an copy everything in it then again past it back?
"copied from Glowballz folder inside of your folder" your saying i gotta make a new folder and then paste it in?
btw is there a limit how many layers i can use?
No what im saying is in the folder you downloaded from here (off glowball) named Animatedtools inside that folder there is another 3 or 4 folders (1 of them called EXE you need to open the animatedwindow folder copy everything inside of this folder to your own animatedwindow folder, you were told to make this folder at the beginning of the tutorial. this is were your dds files will end up. sorry if your still confused but i really dont no how to explain it any clear than what i have, RADZ made a wkd video on how to make these you should check that out.
GlowBall said:
@ kellyjaye
Yeah this tutorial is for the animated window themes but its the same excluding the border. The AnimatedFull folder is for fullscreen so use those files.
Im still a little confused. Im at the step where I needed to open border.dds. Obviously I dont need to work with that file now since I want to go full screen. I dont see an equivilent .dds file in the AnimatedFull folder though. Basically I have all my JPG and converted DDS files in numerical order and I dont know what I am suppose to do now 🙁
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@ kellyjaye
You are confused cus you don't know how dynamic themes work. So I will explain about them a bit. In the tools folder the are .dae files these are models for the background. A .dds file is the texture of a model. The .js is the script telling the PS3 what to do with these models and textures so it tells the PS3 to update the texture (dds) for the model after a time has passed.
The difference between the tools folder is the .dae models inside so if you want a fullscreen size theme use the AnimatedFull folder.
Just remember if there is no border.dds inside the folder your using you skip that part of the tutorial.
Thanx, I think I have gotten somewhere now. I seem to have successfully created a .P3T file. If I remember correctly (and everything seems to say Im right), you put the .P3T file into a /PS3/THEME folder on a memory card to put in the PS3. This is what Im doing but it keeps saying there are no themes located. Did the folder names change for this?
kellyjaye said:
Thanx, I think I have gotten somewhere now. I seem to have successfully created a .P3T file. If I remember correctly (and everything seems to say Im right), you put the .P3T file into a /PS3/THEME folder on a memory card to put in the PS3. This is what Im doing but it keeps saying there are no themes located. Did the folder names change for this?
Figured it out...Seems FAT and FAT32 are not the same thing. I reformatted the card to FAT32 and that seems to have fixed it. And my theme WORKS!! Its a little lower resolution than I would have expected and not as smooth but I didnt use all the allowable frames (only like 45) now I have a better understanding. Thanks!
@ Kellyjaye Congrats on ya 1st Animated theme. look forward to seeing it (If you choose to upload it) yeah that confused me azwell my memory stick waz FAT, i think ps3 only supports fat32 n as i recently learned theres a 4gb file transfer limit 🙁 but thatz irrelevant to this thread. just thought wud be cool to share my latest discovery 😀
@D-Jay
Thanx, Ill upload it once its more finalized. Im trying to re-compile it using a higher resolution and in more of a wide screen format, not sure if it will work or not but still learning how all this works and what doesnt work. It was too low of a resolution for me to be happy with, I want more HD looking. Also learning AfterEffects to create everything as well. Also want to make custom icons and everything. I want to put some time into this and not just throw it out till Im happy with it. 🙂
@glowball
Ok, tried to modify a few things that doesnt seem to be working. Just wondering if maybe its just not possible or what. I recreated everything as before. When I imported the video from frames, I didnt tell it to skip every 2 frames, I didnt even check the box to skip anything. Second, I resized the images as 1280x720 (i think its wide screen res?) instead of 640x480. Now when I move the XML to the raf_compiler, it doesnt make a RAF file as before. I assume the size that i resized to is the problem, is 640x480 the only size I can resize to? I was hoping to get things to look more clear than my first attempt which are a bit too pixelated than I care for. Thanx!
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